The Frostbound Ruins:
A Test of Team Dynamics
Embark on a perilous journey through the frozen tundra to retrieve a powerful artifact, testing your team's leadership and cooperation.
Based on Episode 5 of Roll for Leadership Podcast
Table of Contents
Setting: The Unforgiving Wilderness
The Harsh Environment
The adventure is set in the icy, unforgiving wilderness of Icewind Dale, where the party must work together to survive both the elements and the deadly inhabitants of the tundra. The ruins of an ancient dwarven stronghold, said to house a powerful artifact, serve as the primary location, with the journey itself providing critical team-building opportunities.
Survival Challenges
Players will face extreme cold, treacherous terrain, and unpredictable weather as they make their way to the dwarven ruins. Each step of the journey will test their resolve and ability to work as a team.
Ancient Dwarven Stronghold
The ruins of a long-forgotten dwarven civilization await the adventurers, holding secrets and dangers in equal measure. The stronghold's architecture and defenses reflect the ingenuity and paranoia of its ancient builders.
Objective: Retrieve the Powerful Artifact

1

Locate the Ruins
Navigate through the treacherous tundra to find the entrance to the ancient dwarven stronghold.

2

Overcome Challenges
Work together to solve puzzles, disarm traps, and defeat guardians within the ruins.

3

Retrieve the Artifact
Locate and secure the powerful artifact hidden deep within the stronghold.

4

Decide Its Fate
Make a crucial decision on what to do with the artifact, considering its power and potential consequences.
Key Themes: Team Dynamics and Leadership

1

Team Roles and Dynamics
Highlighting the importance of recognizing strengths and weaknesses within the party.

2

Conflict Resolution
Presenting moral dilemmas and strategic disagreements that challenge leadership.

3

Adaptability
Changes in the party or the environment force the group to adjust their strategies on the fly.
Key Challenge: Surviving the Environment
Harsh Weather Conditions
The frozen tundra represents a constant threat. Blizzards, thin ice, and freezing temperatures pose significant risks to the party's survival.
Navigation and Shelter
The party must rely on characters with survival skills (like rangers or druids) to navigate the terrain, keep warm, and find shelter.
Resource Management
Managing food, water, and warmth becomes crucial as the party ventures deeper into the frozen wasteland.
Key Challenge: Ruins and Traps
Ancient Traps
Within the dwarven stronghold, deadly traps await the unwary. Rogues will need to use their skills to detect and disarm these ancient mechanisms.
Magical Seals
Powerful wards and magical seals protect the most valuable treasures. Wizards and other spellcasters will be crucial in bypassing these arcane defenses.
Combat Encounters
The ruins are not uninhabited. Fighters and other combat-oriented characters will need to defend the party from the dangers that lurk within.
Key Challenge: Moral Dilemmas
Trapped Rivals
Inside the ruins, the party encounters a group of rival adventurers trapped in the ice. Should they help or continue forward? This moment could create tension, forcing players to handle conflict and reflect on their team's goals.
Balancing Objectives
The party must weigh the risks and rewards of helping others against their primary mission to retrieve the artifact.
Consequences of Choices
The decision made here could have far-reaching consequences, affecting both the immediate mission and future encounters.
Key Challenge: The Artifact's Corruption

1

Retrieval
The party successfully locates and retrieves the powerful artifact.

2

Temptation
Upon retrieving the artifact, the leader (or key member) is tempted to use its power.

3

Corruption
The artifact's influence grows, potentially harming the group and testing their bonds.

4

Confrontation
The party must decide whether to confront the corrupted leader or allow the artifact's power to be used.
Adventure Structure: Introduction/Hook
Meet the Patron
The adventure begins with the party meeting their enigmatic patron who provides them with the quest.
Receive the Quest
The patron briefs the party on their mission to retrieve the powerful artifact from the dwarven ruins.
Set Off on the Journey
With the quest accepted, the party prepares to embark on their perilous journey into Icewind Dale.
Adventure Structure: Act 1 - Journey Across the Tundra
1
Survival Challenges
The party faces extreme cold, food scarcity, and dangerous wildlife as they traverse the tundra.
2
Team Building
Overcoming obstacles together strengthens the party's bonds and tests their teamwork.
3
Navigation
The party must use their skills to find their way through the featureless, icy landscape to the ruins.
Adventure Structure: Act 2 - Entering the Dwarven Ruins

1

Discover the Entrance
The party locates the hidden entrance to the ancient dwarven stronghold.

2

Solve Puzzles
Complex dwarven mechanisms and magical wards must be overcome to progress deeper into the ruins.
Adventure Structure: Act 3 - Moral Dilemma

1

Confront Moral Dilemmas
The party encounters situations that test their ethics and unity, such as the trapped rival adventurers.

2

Handle Traps
Ancient traps and defenses challenge the party's skills and teamwork as they navigate the ruins.
Adventure Structure: Act 4 - Facing the Artifact's Power
Final Battle
The party faces off against the powerful guardian protecting the artifact, testing their combat skills and teamwork.
Temptation
With the guardian defeated, the artifact's corrupting influence tempts one or more party members.
Leadership Choices
The party must make crucial decisions about how to handle the artifact and its effects on their team.
Adventure Structure: Conclusion
Artifact Decision
The party must decide what to do with the powerful artifact they've retrieved.
Consequences
Their choice will have immediate and potentially far-reaching consequences for Icewind Dale and beyond.
Team Reflection
The adventure concludes with a moment for the party to reflect on their journey and how it has affected their dynamics.
Future Hooks
The conclusion sets up potential future adventures based on the party's decisions and actions.
Starting Near the Ruins

1

Skipping Extended Journey
Instead of a long journey across the tundra, the party begins right outside the ruins, skipping extended wilderness survival but keeping the cold as a constant environmental challenge.

2

Immediate Tension
Starting near the ruins creates an immediate sense of danger and urgency for the party.

3

Focus on Ruins Exploration
This setup allows more time to be spent on exploring the dwarven stronghold and its challenges.
Condensed Setup: Fast-Paced Introduction

1

Brief Introduction
The patron provides a quick overview of the quest to retrieve the artifact from the dwarven ruins.

2

Critical Information
Only the most essential details about the mission and the artifact are shared with the party.

3

Rapid Departure
The party begins their journey quickly, with little time for extensive preparation.